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LeMario: A JEPA World Model Trained on Super Mario Bros

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Key points

  • Trained JEPA model on Super Mario Bros to learn world dynamics.
  • Model successfully predicted game states but struggled with gameplay.
  • Insights shared on architecture and testing methods.

Training a JEPA Model on Mario

The focus of the project was to reproduce LeWorldModel, a Joint-Embedding Predictive Architecture (JEPA) capable of learning world dynamics from visual input and actions. Designed for reward-free planning, the model was trained on Super Mario Bros to explore its capabilities in a gaming context.

Technical Details of the Model

The model processes four frames of Mario gameplay, encoding each into a 192-number latent representation to abstract the visual input. Actions are similarly compressed into vector representations for analysis, allowing the integration of gameplay actions with visual data.

Model Performance and Limitations

Initial tests indicated that the model could generalize well and make accurate predictions about future game states in simpler scenarios. However, when tasks became more complex, such as navigating towards distant goals, the model's ability to progress through the game was significantly hindered.

Conclusion and Future Directions

This project serves as a technical walkthrough of model architecture and an evaluation of its capabilities, exposing misconceptions about learning dynamics in gaming environments. The insights derived from the testing process underscore the challenges faced in using predictive models for complex game dynamics.

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Reporting from

A researcher successfully trained a Joint-Embedding Predictive Architecture (JEPA) on Super Mario Bros. The model showed promising predictive capabilities but struggled with complex gameplay dynamics, highlighting limitations in current methodologies for learning game strategies.