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Development of Pong Wars Game for Commodore 64 Progresses

Aggregated by BrevFeed dev Β· updated 3h ago
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A developer is recreating the game "Pong Wars" for the Commodore 64, inspired by a JavaScript version. This project will explore the usage of assembly language on the C64 and its graphical capabilities, particularly in managing video output during rendering periods.

Key points

Project Overview

A developer has announced a project to recreate "Pong Wars" on the Commodore 64, inspired by a JavaScript version. The game centers around two balls, referred to as the 'day' and 'night' balls, that aim to reverse the color of each other's playing fields.

Game Mechanics

The game features a 20x20 block area where the balls move and interact. The balls will bounce off the boundaries and display reactions upon contact with blocks, reversing sides based on interactions.

Technical Challenges

The developer acknowledges a lack of experience in writing substantial assembly code for the C64 and aims to learn through the development process. Ensuring that calculations complete within the video chip's vertical blanking period is crucial for maintaining performance.

Future Directions and Considerations

The project will evaluate how to optimize frame rendering on the C64, particularly managing memory during animation to prevent conflicts with other processes running during gameplay. Continuous updates on the development will be shared as progress continues.

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Primary sources

GitHub dasm-assembler/dasm

Reporting from

A developer is recreating the game "Pong Wars" for the Commodore 64, inspired by a JavaScript version. This project will explore the usage of assembly language on the C64 and its graphical capabilities, particularly in managing video output during rendering periods.