Historically, software benefited from a unique economic model where the cost of distributing a product to one user was roughly the same as distributing it to a million. This allowed for high gross margins, typically 75-85%, because incremental customers added significantly to the bottom line. This model supported aggressive customer acquisition strategies, as the lifetime value of a customer was high and the cost to serve them after acquisition was minimal.
The advent of AI has altered this dynamic. Users now expect software to reason, generate, and respond, which often requires making calls to large language models (LLMs). Each LLM call incurs a compute cost that scales directly with user interaction. This means that every user action can now carry a direct, per-unit cost, eroding the traditional software superpower of near-zero marginal cost per user.
This introduces a new trade-off for software developers: the choice of AI model directly affects both product quality and profit margins. Using a cheaper model might protect margins but risks losing users to competitors offering a superior experience with more advanced models. Conversely, using a frontier model can enhance product quality but may significantly increase operational costs, impacting profitability. This creates a direct conflict between margin and quality on a fundamental per-unit basis.
The new economic reality forces software companies to manage input costs and component selection in a manner previously associated with hardware manufacturing. Software founders must now consider the bill of materials, making decisions about which models to use based on cost and performance, a challenge that hardware manufacturers have always faced. This signifies a fundamental shift in how software products are developed and monetized.
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The integration of AI, particularly large language model (LLM) calls, is fundamentally changing the unit economics of software by introducing per-unit compute costs that scale with usage. This shift creates a direct conflict between product quality and profit margins, a challenge previously uncommon in the software industry. Software companies must now manage input costs and component selection, similar to hardware manufacturers, to balance user experience with economic viability.