Milktooth Games has released the debut trailer for its new game, Bad Magpie. The trailer introduces the game's protagonist, a wounded corvid, and hints at a deeper narrative beneath the chaotic gameplay.
The game's narrative centers on a wounded corvid that causes havoc while seeking shiny objects, which serves as a distraction from feelings of abandonment. Daisy Fernandez, co-founder of Milktooth Games, stated that the concept originated from observing an incomplete V-shaped bird formation, reminiscent of a 'missing man' formation.
The choice of a magpie as the protagonist was influenced by its association with collecting shiny objects and the 'One for sorrow, two for joy' rhyme, which Fernandez relates to themes of co-dependency.
Bad Magpie is designed as a collectathon, where players engage in activities such as setting fields of flowers aflame, launching fireworks, and chasing objects with a trumpet. This gameplay loop is intended to reflect a meta-commentary on how games can serve as a distraction from existential concerns.
The game's development began with ideas from Fernandez, George Batchelor, and Catherine Unger, who previously worked at State of Play Games. Initially, a different bird was considered, but the magpie was ultimately chosen for its thematic fit. Fernandez also noted that the process of making the game itself acts as a form of avoidance for the developers, providing endless tasks to focus on.
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Milktooth Games released a debut trailer for its upcoming game, Bad Magpie, which features a wounded corvid protagonist and a narrative exploring themes of abandonment and distraction. The game is designed as a collectathon, with gameplay involving causing havoc and collecting shiny objects.