Batomon Showdown, a new auto battler game, launched approximately two weeks ago. It is available for purchase on mobile devices for $6 (Android) and on PC via Steam for $15.
The game combines elements from creature collection games and auto battlers. Players manage in-game currency to buy monsters and items. Monsters have rarities (common, uncommon, legendary) and types (fire, toxic, flying, rock). Forming teams with multiple monsters of the same type creates synergies, boosting attacks or defenses.
Players can merge three copies of the same creature to level them up and receive a trinket. Items provide various augmentations, such as reducing cooldowns, generating money, or providing power-ups. The game also includes a re-roll mechanic for the in-game store, similar to other auto battlers like Teamfight Tactics.
Developer Berrymint incorporated specific twists into the auto battler format. Batomon Showdown features modern pixel graphics and distinct sprites for each monster. Players select one of three trainers at the start of each run, each providing a passive trait to the squad.
Monsters are central to the gameplay, with each type having a unique playstyle; for example, toxic creatures use poison damage, and water types focus on healing. Individual monsters can also become key win conditions when supported by the team.
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Batomon Showdown, a new auto battler game, has been released on mobile and PC. The game combines elements of creature collection and auto-battler mechanics, offering tactical team building and economic management.