Capcom is preparing to integrate AI technology into its proprietary RE Engine, as outlined by programmer Satoshi Ishida during the Capcom Open Conference RE: 2026. The initiative, known as the REX project, aims to evolve the RE Engine into an "AI-generation game engine" to enhance game development processes.
Ishida's presentation, titled "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation," addressed the challenges associated with producing large-scale games. The increasing size of games and their assets has led to longer development times, making even simple tasks time-consuming. The proposed solution involves successfully integrating AI technology into development workflows to improve efficiency.
The primary goal of AI integration is to streamline development workflows. Capcom has previously stated that it will not use AI-generated assets in its games. This position remains consistent, with the focus being on using AI to speed up the game development process rather than creating in-game content.
The REX project signifies Capcom's move towards embracing AI in its development practices. While the immediate application is workflow efficiency, the long-term vision involves a more extensive use of AI within the RE Engine, positioning it for future game production needs.
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Capcom will integrate AI into its RE Engine development process to improve efficiency and streamline workflows. The company stated AI will not be used for generating in-game content, aligning with previous statements.
Capcom programmer Satoshi Ishida outlined plans to integrate AI technology into the RE Engine to improve game development workflows. This initiative aims to address the time-consuming nature of large-scale game production, moving towards an "AI-generation game engine."