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Clive Barker's Hellraiser: Revival Game Focuses on Discomfort, Not Jump Scares

🔄 Updated 1h ago
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Key points

  • Game focuses on discomfort and unease, not jump scares.
  • Director Emil Esov used trypophobia-inducing imagery.
  • Clive Barker advised on story and universe details.
  • Doug Bradley reprises his role as Pinhead.

Horror Through Discomfort

Mad Head Games is developing "Clive Barker's Hellraiser: Revival," a new first-person action-horror game set in the Hellraiser universe. Game director Emil Esov stated the game prioritizes player discomfort and unease, aiming for a feeling where players "cannot look away" rather than relying on jump scares. This approach includes elements like requiring players to interact with grotesque sculptures.

Creative Influences and Personal Reactions

Esov discovered he has trypophobia, a fear of clusters of small holes, during research into unsettling imagery. He integrated these visuals into the game. The game's narrative follows Aidan Lynch, who must use the Genesis Configuration puzzle box to rescue his girlfriend from the Labyrinth, while being pursued by Pinhead, Cenobites, and a cult.

Clive Barker and Doug Bradley's Involvement

Clive Barker, the creator of Hellraiser, helped shape the game's characters, themes, and universe, continuing as an adviser throughout development. Doug Bradley returns to voice Pinhead, marking his first significant reprisal of the role in two decades. Esov noted Bradley's natural understanding of the character required minimal direction during recording.

Cenobites as Unbeatable Foes

The Cenobites in the game are given more individual roles and screen time but are designed to be un-fightable. Esov explained that their power had to be maintained, stating, "You cannot fight them. They’re not a gameplay aspect that you get to beat," reinforcing their role as imposing, unassailable figures.

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Reporting from

Mad Head Games is developing "Clive Barker's Hellraiser: Revival," a first-person action-horror game that emphasizes player discomfort and unease over jump scares. Game director Emil Esov incorporated elements like trypophobia after personal research, with Clive Barker and Doug Bradley contributing to the project.