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Control Resonant PC Performance Tested Across 28 GPUs, Features Path Tracing and DLSS 4.5

🔄 Updated 5d ago
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Key points

  • Control Resonant performance tested on 28 GPUs.
  • Features path-traced lighting and RTX Mega Geometry.
  • Supports DLSS 4.5: Super Resolution, Ray Reconstruction, Multi Frame Generation.
  • Ray tracing improves shadows and reflections in the game.

Game Overview and Technical Features

Control Resonant continues the story of Jesse Faden and Dylan, with Dylan searching for Jesse in a Hiss-corrupted Manhattan. The game builds on the technical foundations of its predecessor, Control, which was an early adopter of GeForce RTX 20-series ray tracing and DLSS upscaling.

Control Resonant serves as a technical showcase, integrating path-traced lighting effects, Nvidia's RTX Mega Geometry technology, and the full suite of DLSS 4.5 features. These include Super Resolution for upscaling, Ray Reconstruction, and Multi Frame Generation.

Performance and Visual Enhancements

Performance and image quality were evaluated across various hardware and settings. Even without ray tracing or path tracing, the game maintains a high visual standard, consistent with previous Remedy titles.

Enabling ray tracing or path tracing significantly enhances visual fidelity. Outdoors, it improves shadow accuracy and reflection quality in puddles. Indoors, it more accurately models the behavior of strong artificial light sources, and at its highest settings, path tracing delivers crisp shadows and clearer reflections in water and glass surfaces.

✨ This summary was generated by AI from the outlets' reporting listed below. It is not independently verified and may contain errors — check the original sources. How BrevFeed works →

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Reporting from

Control Resonant, a new game, has been tested for PC performance across 28 different GPUs. The game incorporates path-traced lighting, Nvidia's RTX Mega Geometry, and DLSS 4.5 features including Super Resolution, Ray Reconstruction, and Multi Frame Generation.