Control Resonant continues the story of Jesse Faden and Dylan, with Dylan searching for Jesse in a Hiss-corrupted Manhattan. The game builds on the technical foundations of its predecessor, Control, which was an early adopter of GeForce RTX 20-series ray tracing and DLSS upscaling.
Control Resonant serves as a technical showcase, integrating path-traced lighting effects, Nvidia's RTX Mega Geometry technology, and the full suite of DLSS 4.5 features. These include Super Resolution for upscaling, Ray Reconstruction, and Multi Frame Generation.
Performance and image quality were evaluated across various hardware and settings. Even without ray tracing or path tracing, the game maintains a high visual standard, consistent with previous Remedy titles.
Enabling ray tracing or path tracing significantly enhances visual fidelity. Outdoors, it improves shadow accuracy and reflection quality in puddles. Indoors, it more accurately models the behavior of strong artificial light sources, and at its highest settings, path tracing delivers crisp shadows and clearer reflections in water and glass surfaces.
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Control Resonant, a new game, has been tested for PC performance across 28 different GPUs. The game incorporates path-traced lighting, Nvidia's RTX Mega Geometry, and DLSS 4.5 features including Super Resolution, Ray Reconstruction, and Multi Frame Generation.