Denkiworks, a studio based in Kyoto, is developing "Tanuki: Pon’s Summer." In this game, players take on the role of Pon, a tanuki who has accumulated debt by spending the shrine's funds on video games and snacks. This has left the shrine, Pon's home, in disrepair and unprepared for its semicentennial matsuri (festival).
To address the debt and repair the shrine, Pon takes a job at the local post office. Players will deliver parcels on a small BMX bike to earn cash. This money is used to fund repairs for damaged shrine elements, such as the ema stand and chōzuya, and to purchase items for the upcoming festival.
The development team, including game designer Liam Edwards, emphasized extensive research to ensure cultural accuracy in depicting shrines and festivals. The game also features a unique communication mechanic where Pon's responses are limited to emojis, which Edwards states is a metaphor for early experiences with communication barriers in rural Japan. Despite this, other characters in the game are depicted as willing to help Pon.
Players will navigate through sunflower fields and suburban streets to complete delivery jobs. The game world also includes various pint-sized activities and side quests, such as sumo, that townsfolk will encourage Pon to participate in, drawing comparisons to the mini-games found in titles like Yakuza.
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Kyoto-based studio Denkiworks is developing "Tanuki: Pon’s Summer," a new game where players control a tanuki named Pon who must deliver parcels on a BMX to pay off debt and repair a shrine. The game focuses on cultural accuracy and features mini-activities within its open world.