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Developer uses LLM to port 1993 Amiga game written in 68000 assembly to Godot

🔄 Updated 1h ago
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Key points

  • Original game developed in 1993 on Amiga 500 using 68000 assembly.
  • LLM handled file format interpretation and assembly code reading for the port.
  • The porting process was faster than manual methods.
  • "Babylonian Twins" was previously ported to iOS in 2010.

Original Game Development

In 1993, the game "Babylonian Twins" was created in Baghdad on an Amiga 500. The game was programmed entirely in 68000 assembly language, directly manipulating hardware components like the copper list and blitter for graphics and reading joystick input from hardware ports. This development occurred under sanctions with limited resources, including only an Amiga Hardware Reference Manual and intermittent electricity.

Prior Porting Efforts

The game, initially unreleased commercially due to Commodore's collapse and sanctions, was rediscovered in 2008. In 2010, the original team manually rebuilt the game for iPhone, creating a new engine in C++ that comprised approximately 34,000 lines of code. This iOS version achieved over two million downloads.

LLM-Assisted Port to Godot

The latest port of "Babylonian Twins" to the Godot engine utilized a large language model (LLM). The LLM was responsible for interpreting the original file formats and reading the 68000 assembly code. The developer oversaw the process, providing feedback and making key decisions based on his original involvement, while the LLM handled the technical translation of the thirty-year-old code.

Impact of LLM on Porting

The use of the LLM significantly accelerated the porting process, exceeding the developer's ability to follow its pace. This demonstrates a practical application of AI in software development, specifically in modernizing legacy systems and translating complex, low-level codebases to contemporary platforms.

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Reporting from

A developer successfully used a large language model (LLM) to assist in porting his 1993 Amiga game, "Babylonian Twins," written in 68000 assembly, to the Godot engine. This project demonstrates the potential of LLMs to interpret and translate legacy code, significantly accelerating the porting process for older software.