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Double Fine Productions launches Kickstarter for game jam, Aggro Crab funds indie titles

🔄 Updated 49m ago
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Key points

  • Double Fine Productions is funding a game jam via Kickstarter to develop a new game.
  • Aggro Crab is publishing indie games, using revenue from its game Peak.
  • Aggro Crab will not fund games that use generative AI.
  • Aggro Crab's publishing model prioritizes developer revenue sharing.

Double Fine's Independent Venture

Double Fine Productions, after separating from Microsoft, initiated a Kickstarter campaign to fund a game jam. Backers will vote on game ideas, with four prototypes developed and one eventually becoming a full small-scale game.

The development process will be filmed by 2 Player Productions and streamed on Twitch. Double Fine also moved its game Keeper to PS5 and reduced the price of Kiln to $8. A stretch goal for the Kickstarter is to make Brütal Legend 2 if $100 million is raised.

Aggro Crab's Publishing Initiative

Aggro Crab is utilizing the revenue generated from its game Peak to fund and publish other independent game developers. The company aims to support "intense, stylized games with an attitude" across various genres.

Aggro Crab has stated it will not consider games that use generative AI. The company plans to sign a limited number of games annually to maintain sustainability.

Developer-Friendly Publishing Model

Aggro Crab's publishing model differs from some industry standards by not requiring full recoupment of its investment before developers receive revenue. This approach ensures that revenue flows back to developers to support them and their games post-launch.

One title signed by Aggro Crab is Rebounder, a precision platformer from ThirtyThree, noted for its comic book art direction.

✨ This summary was generated by AI from the outlets' reporting listed below. It is not independently verified and may contain errors — check the original sources. How BrevFeed works →

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Reporting from

Double Fine Productions, now independent, launched a Kickstarter to fund a game jam, which will result in one full small-scale game. Separately, Aggro Crab is using profits from its game Peak to fund and publish other indie developers' games, focusing on stylized titles and rejecting those using generative AI.