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● Covered by 1 source · 1 reportLow impact1 neutral

F-Zero X Decompilation Ported to Nintendo 3DS with Native Renderer and 64DD Support

🔄 Updated 12d ago
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Key points

  • F-Zero X decompilation ported to Nintendo 3DS.
  • Achieves native 60fps with stereoscopic 3D on 3DS.
  • Supports both Old and New 3DS consoles.
  • Includes 64DD Expansion Kit features like editors.

F-Zero X Arrives on 3DS

The F-Zero X decompilation, known as G-Diffuser, has been successfully ported to the Nintendo 3DS. This project allows the Nintendo 64 racing game to run natively on the handheld console, offering 60 frames per second gameplay and stereoscopic 3D effects.

Development Timeline and Features

The initial porting effort for New 3DS took 24 days, achieving 60fps in 3D. A subsequent 43-day phase added support for Old 3DS models, integrated a native renderer, and incorporated the 64DD Expansion Kit. The Expansion Kit provides a course editor and machine creator, playable with a user-supplied disk image.

The v1.0.0 release includes three console builds from a single source tree, compatible with both the HOME menu (.cia) and homebrew launcher (.3dsx). These builds support the full game modes, music, sound effects via the real DSP, and a bottom-screen dashboard with multiple HUD layouts.

Technical Implementation

The port utilizes the untouched F-Zero X decompilation (inspectredc/fzerox) along with a patch stack. It also incorporates libultraship (Kenix3), an N64 runtime, which handles menus and non-race screens. The 3DS-specific porting layer, located in `port/3ds`, includes a citro3d rendering backend, stereo rendering, and audio integration.

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Primary sources

GitHub cruxxxxxx/gdx-3ds

Reporting from

The F-Zero X decompilation, G-Diffuser, has been ported to the Nintendo 3DS, enabling native 60fps gameplay with stereoscopic 3D on both Old and New 3DS models. This port includes support for the 64DD Expansion Kit, adding a course editor and machine creator to the handheld version.