The project aimed to identify a resort name, island coordinates, and camera direction from a single image of an island. Instead of using readily available tools like Google Lens, the developer opted for a solution based on mathematics and programming.
The first step involved checking the image metadata using `exiftool`, which revealed no useful information such as EXIF data, GPS coordinates, or camera model. The image was a WEBP file with dimensions 736x515 pixels. Without elevation data, the developer estimated relative distances and angles between the three visible landmasses: the main islet, a right island, and a left front island with a mountain peak.
A custom GUI tool, `01_triangle_gui.py`, was developed to record pixel coordinates of the landmasses and compute the triangle's geometry. To account for imprecision in manual clicking, a ±20% tolerance band was applied to the calculated values, creating a 'fingerprint' for the island configuration.
With the geometric fingerprint established, the next phase involved searching real-world landmass data. The developer used OpenStreetMap's `land-polygons-split-4326` dataset, which contains global coastline vectors in WGS84 format and is 882 MB in size. Heuristic filters were applied, starting with a tropical latitude bounding box (between -30° and 30° latitude) to reduce the dataset size, leaving 141,131 land polygons for further processing.
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A developer detailed a method to geolocate an island from an image by using geometric analysis and CUDA programming, avoiding common tools like Google Lens. The process involved extracting relative distances and angles between landmasses from the image and then searching a global coastline dataset for a match.