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● Covered by 1 source · 1 reportLow impact1 neutral

Godot Engine Used for Commercial VR Development and PSVR2 Porting

🔄 Updated 1d ago
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Key points

  • Godot engine was used for commercial VR development.
  • Porting to PSVR2 involved community contributions and core engine modifications.
  • An estimated £80k was spent on custom engine work for VR support.
  • Godot is suitable for 2D and simpler 3D games, with caveats for complex projects.

Godot's Viability for Commercial VR

A developer presented insights from their experience shipping commercial VR titles using the Godot engine. The presentation, originally given at Develop Brighton, confirms that Godot can be used for commercial VR projects, though it required substantial custom development.

Challenges and "Early Adopter Tax"

The development process involved rebuilding parts of Godot's core and contributing to a community PS5/PSVR2 port. This custom engine work, referred to as "early adopter tax," cost approximately £80,000. The developer also created a new render server for Godot 4.7 to address specific needs.

Godot's Strengths and Limitations

While Godot is highly recommended for 2D games and simpler 3D projects, the developer noted limitations for more complex scenarios. For open-world games, streaming-heavy titles, or highly realistic art styles, engines like Unreal might be more suitable. For standalone VR development, Unity's renderer was cited as potentially more capable. The asset library for Godot is currently free-only, which impacts the ecosystem compared to other engines.

Call to Action for Platform Holders

The developer issued a call to action for platform holders and render programmers, suggesting areas for improvement and collaboration within the VR development space. This feedback aims to enhance the engine's capabilities and ease of use for future VR projects.

✨ This summary was generated by AI from the outlets' reporting listed below. It is not independently verified and may contain errors — check the original sources. How BrevFeed works →

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Reporting from

A developer shared experiences from using the Godot engine for commercial VR projects and porting to PSVR2, detailing the challenges and necessary engine work. The report indicates that while Godot is viable for commercial VR, it required significant custom development, incurring an estimated £80k in "early adopter tax."