A developer presented insights from their experience shipping commercial VR titles using the Godot engine. The presentation, originally given at Develop Brighton, confirms that Godot can be used for commercial VR projects, though it required substantial custom development.
The development process involved rebuilding parts of Godot's core and contributing to a community PS5/PSVR2 port. This custom engine work, referred to as "early adopter tax," cost approximately £80,000. The developer also created a new render server for Godot 4.7 to address specific needs.
While Godot is highly recommended for 2D games and simpler 3D projects, the developer noted limitations for more complex scenarios. For open-world games, streaming-heavy titles, or highly realistic art styles, engines like Unreal might be more suitable. For standalone VR development, Unity's renderer was cited as potentially more capable. The asset library for Godot is currently free-only, which impacts the ecosystem compared to other engines.
The developer issued a call to action for platform holders and render programmers, suggesting areas for improvement and collaboration within the VR development space. This feedback aims to enhance the engine's capabilities and ease of use for future VR projects.
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A developer shared experiences from using the Godot engine for commercial VR projects and porting to PSVR2, detailing the challenges and necessary engine work. The report indicates that while Godot is viable for commercial VR, it required significant custom development, incurring an estimated £80k in "early adopter tax."