Haex, an upcoming game from Dead Astronauts, introduces a core mechanic where players actively shape their game world. Players utilize a tool called a "Seed" to transform the environment. When planted, these Seeds cause changes in vegetation, topography, and introduce new narrative threads and enemies.
Creative director Tobias Nyman stated that every campaign in Haex begins with a unique, procedurally generated world. The Seeds themselves contain additional procedural data, ensuring that the world continues to evolve and become more distinct as players progress. This design aims to keep both the player and their co-operative partners engaged with an ever-changing landscape.
Haex is designed as an online co-operative game, allowing friends to join together in the survivalist adventure. Players assume the roles of research scientists investigating an anomaly in a sub-Arctic Scandinavian setting. The game features encounters with shapeshifting objects and creatures, alongside an unknown language of arcane sigils that requires decoding.
Nyman cited influences for Haex including sci-fi films like Annihilation and Arrival, as well as the weird fiction of author Jeff VanderMeer. He also mentioned cosmic black metal as an unexpected touchstone, aiming to evoke a blend of dread and awe. Nyman co-founded Dead Astronauts in 2024, having previously contributed to open-world titles at Ubisoft Massive.
✨ This summary was generated by AI from the outlets' reporting listed below. It is not independently verified and may contain errors — check the original sources. How BrevFeed works →
One email each morning: the day's tech stories, clustered across outlets and summarized. No account needed.
One email a day. Unsubscribe in one click, any time.
Spend a few minutes, get the whole day. Every topic's top stories in one hands-free rundown — listen, watch, or read the transcript.
▶ Play today's briefNew every morning, and the back catalogue is archived by date.
Dead Astronauts, a studio co-founded by former Ubisoft Massive developer Tobias Nyman, is developing Haex, an online co-operative open-world adventure game. The game features procedurally generated worlds that players can transform using "Seeds," which alter topography, vegetation, and narrative elements.