House House, the Melbourne-based game developer behind the successful "Untitled Goose Game," has launched its new title, "Big Walk." This game departs significantly from their previous work, focusing on cooperative gameplay and social interaction rather than mischievous antics.
In "Big Walk," players navigate a large bushland environment, solving puzzles with friends. A central feature is the proximity voice chat system, which allows clear communication only when players are close to each other, mimicking real-world interaction. This design encourages players to stay together and pay attention to their companions.
The game has seen immediate success, with more than 1 million downloads within its first week of release. The concept for "Big Walk" originated during Covid lockdowns, when the developers sought ways to play games online with international friends. Early testing involved simply walking across a map, which fostered a sense of camaraderie and mutual attention among players.
Sound designer Em Halberstadt and audio programmer Nicholas Zhang contributed to the game's audio realism, including dynamic voice changes when players enter confined spaces like tunnels.
Despite initial considerations for a setting like the Faroe Islands, the game's environment is inspired by Wilsons Promontory, located south of Melbourne. This location was chosen for its isolated, video game-like geography, which suited the game's intricate landscape design by Jake Strasser and Kalonica Quigley.
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Game developer House House, known for "Untitled Goose Game," has released "Big Walk," a new cooperative exploration game that emphasizes proximity voice chat and puzzle-solving in a sprawling bushland setting. The game achieved over 1 million downloads in its first week, indicating early success for its unusual design focused on player interaction.