Omer Develioğlu, co-founder of Northend Games, detailed the financial breakdown of two games, Northend Tower Defense and Deepstone Rift (Early Access), sold on Steam. These titles generated $560,000 in gross revenue from 135,000 units over five years. A significant portion of sales, 53.3%, originated from China.
However, $134,000 was lost to refunds, primarily due to a 22% refund rate in China, which is higher than the typical 10-15% industry standard. This reduced the initial revenue to $426,000.
Steam took a 30% cut of the remaining revenue, amounting to $127,000. This fee structure applies to sales under $10 million. After Steam's cut, the revenue stood at $297,000.
Additionally, US withholding taxes accounted for 5% of the revenue, totaling $9,700, bringing the figure down to $287,300. This tax applied despite a double taxation agreement between the US and Thailand, where Develioğlu resides.
A publisher, responsible for PR, distribution, and marketing in China, Japan, and South Korea, took a $115,000 cut. This publisher's role may have contributed to the high sales volume in China.
After all deductions, the net revenue for the developers was $172,300. This amount was split between the two co-founders, resulting in $73,000 each over five years. This equates to an annual income of $15,000 for Develioğlu.
This case highlights the financial realities for many independent game developers. Despite achieving substantial gross sales, various fees, taxes, and publisher cuts can significantly diminish the actual income received by creators. The high refund rates in certain regions also present a notable challenge to profitability.
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An indie game co-creator reported earning $15,000 annually from two Steam games that generated $560,000 in gross revenue over five years. High refund rates, Steam's 30% cut, US withholding taxes, and a publisher's share significantly reduced the developer's net income. This illustrates the financial challenges faced by many independent game developers despite substantial gross sales.