Mathematical billiards is an idealized version of the game, played on custom-shaped tables that lack pockets. Unlike real-world billiards, these mathematical models eliminate friction and inelasticity in collisions, allowing for the study of continuous ball paths. The tables can be any convex shape, meaning a clear shot is possible from any point on the rail to another.
In this idealized setting, a point-like ball struck from one point on the boundary towards another will follow a trajectory, bouncing off the walls. These trajectories are sequences of chords. Computer experiments are utilized to simulate and analyze these paths, providing insights into the behavior of the ball over multiple bounces.
Mathematicians categorize mathematical billiards as a dynamical system. In this context, the 'state' of the system is defined by a pair of points representing the ball's current position and its direction of travel. The evolution of this state over time is governed by the physical principle of reflection when the ball bounces off the table's boundary. The billiards map, TK, describes this transformation of the ball's state after each bounce.
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This article introduces the concept of mathematical billiards, an idealized form of billiards played on custom-shaped tables without friction or inelasticity. It explains how computer experiments are used to study the trajectories of point-like balls in these systems, which are also described as dynamical systems.