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Jonathan Blow's "The Order of the Sinking Star" Puzzle Game Releases After Ten Years

🔄 Updated 2h ago
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Key points

  • Jonathan Blow released "The Order of the Sinking Star" after ten years of development.
  • The game contains about 1,500 puzzles and an estimated 500 hours of gameplay.
  • It combines mechanics from four pre-existing free puzzle games.
  • Blow prioritizes unique design over business considerations.

New Puzzle Game Release

Jonathan Blow, known for "Braid" and "The Witness," has released his latest project, "The Order of the Sinking Star." The game, which has been in development for ten years, launched on Thursday. Blow describes it as potentially the "biggest puzzle game ever made."

Extensive Gameplay and Design

"The Order of the Sinking Star" features roughly 1,500 puzzles, with an estimated completion time of around 500 hours. The game's design integrates mechanics from four pre-existing free puzzle games, with permission from their creators. These combined mechanics are intended to generate new types of brainteasers, such as merging mirror reflections with stone-throwing to create paths.

Developer's Philosophy

Blow stated that his development approach prioritizes design over commercial practicality, leading to unique game experiences. He noted a shift in the industry where the pursuit of new experiences by designers has become less common. Blow believes that players primarily seek good games from developers.

Background and Context

Blow is recognized for his role in the modern indie game movement, particularly with the 2008 release of "Braid." His previous project, "The Witness," was released a decade ago. Blow has been outspoken about the industry, previously criticizing social media games and quest design in other titles.

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Reporting from

Jonathan Blow, creator of "Braid" and "The Witness," released his new puzzle game, "The Order of the Sinking Star," which features approximately 1,500 puzzles and an estimated 500 hours of gameplay. The game combines mechanics from four existing free puzzle games to create new challenges, reflecting Blow's focus on experimental design over commercial practicality.