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Live Speech-to-Text with Foundry Local and C# for .NET 10

🔄 Updated 1d ago
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Key points

  • Demonstrates live speech-to-text with Foundry Local and C#.
  • Uses NVIDIA 0.6B Nemotron speech model for transcription.
  • Application runs locally and provides real-time results.
  • Sample targets .NET 10 and is Windows-only.

Real-time Speech Transcription with Foundry Local

A new guide outlines the creation of a C# console application that performs live speech-to-text transcription. This application leverages Foundry Local to run a specialized NVIDIA 0.6B Nemotron speech model, enabling real-time processing of microphone audio and delivering both interim and final transcription results as a user speaks.

Foundry Local's Role in Model Management

Foundry Local handles the complete lifecycle of the speech recognition model. This includes identifying the correct model variant, downloading it when necessary, caching it locally, loading it for inference, and unloading it once the application concludes. This simplifies the management of AI models for developers.

Integration with .NET and Specialized SDKs

While Microsoft.Extensions.AI provides abstractions for general AI scenarios like chat, live audio streaming requires direct interaction with provider-specific SDKs. The sample uses the native Microsoft.AI.Foundry.Local SDK's AudioClient for Foundry Local-specific capabilities such as live transcription sessions and raw PCM streaming. This approach allows developers to use abstractions when suitable and specialized SDKs for unique requirements.

Application Components and Requirements

The sample application targets .NET 10 and integrates Microsoft.AI.Foundry.Local.WinML for Foundry Local, NAudio for microphone audio capture, and the nemotron-speech-streaming-en-0.6b model from the Foundry Local catalog. It is important to note that this sample is Windows-only, as Microsoft.AI.Foundry.Local.WinML relies on Windows ML and NAudio.WaveInEvent uses Windows audio APIs.

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Reporting from

A new guide demonstrates how to build a C# console application for live speech-to-text transcription using Foundry Local and a specialized NVIDIA Nemotron speech model. This application processes microphone audio in real time, providing partial and final transcription results locally.