Pixel1011 created "Steam Haptics Player," a new project that enables the haptic motors within Valve's Steam Controller to function as stereo speakers. These motors, originally designed to provide haptic feedback under each trackpad, can now produce sound both through wired and wireless connections.
The Steam Haptics Player operates by targeting the haptic motors with low-level HID (Human Interface Device) feature commands via HIDAPI. It processes an audio file by downsampling it with FFmpeg, splitting it into PCM stream chunks, and then sending these packets directly to the controller. This method bypasses high-level software like Steam Input, allowing the controller's firmware to feed the raw data to the motors for sound production.
The wired connection supports 16-bit 8kHz PCM audio, which produces a surprisingly loud and balanced sound, capable of mimicking a speaker. However, wireless audio quality is significantly rougher, experiencing crackling, popping, and cut-offs due to bandwidth limitations. The wireless transmission uses 8-bit μ-law companding to maintain dynamic range while minimizing byte footprint.
The Steam Controller does not natively include speakers, relying solely on its linear actuators for haptic feedback. Previous community projects have explored other uses for these components, such as enabling the controller to move autonomously. This new development expands the functional possibilities of the Steam Controller's hardware through creative software application.
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A modder named Pixel1011 developed "Steam Haptics Player," a tool that repurposes the haptic motors in a Steam Controller to function as stereo speakers. This project demonstrates an unconventional use of existing hardware components, offering a novel way to produce audio from a device not designed for it.