A team of researchers from DisneyResearch|Studios, Walt Disney Animation Studios, and ETH Zurich has developed a new technique for vectorizing line art and sketches. This method addresses the challenge of converting raster images into editable vector graphics, a critical task in computer graphics.
The new approach moves beyond traditional heuristic methods for extracting strokes. It incorporates depth prediction and semantic feature extraction models to create a more structured way of splitting the skeleton graph of a sketch into subgraphs. This results in an initial set of strokes that aligns more closely with artistic intent.
The method models individual strokes as Bézier curves, which include both geometric and appearance characteristics. It then employs 2D Gaussian splatting for fast and differentiable rendering. This formulation allows for efficient fitting of strokes to the input image, simultaneously optimizing both the control points of the Bézier curves and the associated brush texture.
The researchers also demonstrated the method's potential for video applications by integrating temporal tracking and adaptive keyframe introduction. Evaluations indicate that the technique achieves state-of-the-art results for image reconstruction, while maintaining speed and producing high-quality strokes. The fitting process is also designed to be compatible with user input, allowing for corrections to splines and selection of optimization parameters.
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Researchers from Disney and ETH Zurich introduced a new method for line art vectorization that uses 2D Gaussian splatting to convert raster images into Bézier splines. This approach improves stroke extraction by leveraging depth prediction and semantic feature models, and enables efficient fitting of strokes with joint optimization of control points and brush texture.