A Halloween projection called MonsterHouse was developed to create an interactive experience for trick-or-treaters. The system projects a grumpy, talking mouth onto a garage door, which interacts with visitors. The house responds in the voice of a pirate and softens its demeanor when visitors use polite language.
The MonsterHouse project integrates several NVIDIA AI technologies. NVIDIA Nemotron Voice Agent provides the conversational framework. NVIDIA Nemotron 3 ASR (nemotron-speech-streaming-en-0.6b.q8_0.gguf) converts visitor speech to text. NVIDIA Nemotron 3.5 Bolt E4B 4GB, an open small language model, generates replies, with a LoRA adapter defining the personality. NVIDIA Magpie TTS Zeroshot voices the replies using a character reference sample, and NVIDIA Audio2Face-3D animates the projected mouth in Unreal Engine 5.
Beyond conversation and animation, the system also uses NVIDIA Nemotron 3 Nano Omni for costume description and YOLO with ByteTrack for visitor counting and tracking. The entire setup operates on a single workstation equipped with an NVIDIA RTX PRO 6000 Blackwell Max-Q and an NVIDIA RTX PRO 4000 Blackwell GPU.
The visual aspect of MonsterHouse involved creating a custom animation rig for the garage door's mouth. Facial expression shapes were exported for Audio2Face-3D animation. The character SkelMesh was built in Autodesk Maya and then integrated into Unreal Engine, where virtual fire and effects were added behind the door to enhance the visual effect.
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An interactive Halloween projection named MonsterHouse was created using NVIDIA's Nemotron Voice Agent, Nemotron ASR, Nemotron 3.5 Bolt E4B 4GB, Magpie TTS Zeroshot, and Audio2Face-3D. The system allows a garage door to listen to trick-or-treaters, respond as a grumpy pirate, and animate a mouth. This project demonstrates the practical application of NVIDIA's AI tools for real-time conversational agents and animation in a creative context.