Origame Digital, founded by Naphtali Faulkner, is developing "Penguin Colony," a psychological horror game. The game's concept originated from Faulkner's observation of an "eldritch quality" in the animated film "Happy Feet."
"Penguin Colony" integrates influences from HP Lovecraft, the 1982 film "The Thing," and the works of David Lynch. Faulkner stated his preference for horror that engages the mind rather than visceral reactions.
In "Penguin Colony," players control different species of flightless birds, switching between them to gather cosmic clues. The narrative involves players trailing a Nazi expedition in Antarctica.
The game draws on Lovecraft's novella "At the Mountains of Madness." Faulkner noted that the idea of Nazis emerged from examining Lovecraft's racism and the concept of a creature representing colonial thought and power.
The visual style of "Penguin Colony" mimics the low-poly aesthetics of the PlayStation 2 era. Faulkner described this period as "romantic" due to its technical limitations fostering impressionistic designs.
The studio's financial constraints, exacerbated by a recent "games crash," influenced the decision to adopt a cost-effective development approach. This included using an isolated setting and designing human characters as soldiers with interchangeable heads to reduce meticulous asset creation.
"Penguin Colony" features an open-world Antarctic setting, allowing Origame Digital to place cryptic notes, photographs, and soundbites throughout the environment. This design aims to evoke a Lovecraftian "fear of the unknown."
The game avoids a traditional user interface, guiding players through intuition. This design choice was inspired by Hidetaka Miyazaki, director of "Dark Souls," whose intentional vagueness promotes a sense of discovery. Players will encounter alien languages requiring deciphering.
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Origame Digital is developing "Penguin Colony," a psychological horror game where players body-switch between penguins to uncover cosmic clues while tracking a Nazi expedition in Antarctica. The game draws inspiration from HP Lovecraft, "The Thing," and David Lynch, aiming for a low-poly PS2 aesthetic and an open-world design that emphasizes player intuition over a user interface.