Sony confirmed in its latest earnings report that it has secured the necessary quantity of memory for its PlayStation 5 consoles to meet projected sales through fiscal year 2026, which concludes in April 2027. This statement was made to reassure investors amidst ongoing concerns about memory market conditions.
In the first quarter of the current fiscal year, Sony sold 1.6 million PS5 consoles, a decrease from 2.5 million units sold in the same period last year. This decline follows a similar trend in the previous quarter, attributed to factors such as price increases from US tariffs and the console's age, having launched in June 2020. Total PlayStation 5 shipments have reached 95.3 million units since its release.
Despite the drop in console sales, Sony reported an increase in profit, up 37% to 54.1 billion yen ($337 million), while overall sales remained flat compared to the previous year. This profit growth is primarily due to US tariff refunds and favorable foreign exchange rates, driven by the weakening yen. Sony retained these refunds rather than passing them on to consumers.
Game sales were relatively stable, with third-party game sales increasing, but first-party game shipments decreased by 900,000 units. PlayStation's monthly active users saw an increase of 2 million, reaching a total of 125 million.
✨ This summary was generated by AI from the outlets' reporting listed below. It is not independently verified and may contain errors — check the original sources. How BrevFeed works →
One email each morning: the day's tech stories, clustered across outlets and summarized. No account needed.
One email a day. Unsubscribe in one click, any time.
Spend a few minutes, get the whole day. Every topic's top stories in one hands-free rundown — listen, watch, or read the transcript.
▶ Play today's briefNew every morning, and the back catalogue is archived by date.
Sony announced it has secured enough memory to meet its projected PlayStation 5 sales volume for fiscal year 2026, which ends in April 2027. This assurance addresses investor concerns regarding potential memory shortages and aims to support anticipated demand, especially with upcoming game releases.