Tencent announced its second-quarter revenue reached 204.78 billion Chinese yuan ($30.36 billion), outperforming LSEG estimates of 202.17 billion yuan. This 11% year-on-year revenue increase was largely attributed to accelerated growth in its domestic gaming division and contributions from AI-driven advertising initiatives.
The company's domestic games revenue saw a 17% year-on-year increase, totaling 47.3 billion yuan. This growth was fueled by titles such as Delta Force and Valorant PC and Mobile, marking a significant acceleration compared to the 6% growth observed in the first quarter of the year. International game revenue, however, declined 0.8% year-on-year due to currency fluctuations, though it rose 4% on a constant currency basis.
Despite the strong revenue, Tencent's net profit of 56 billion Chinese yuan fell short of analyst expectations of 61.82 billion yuan. The company also reported a substantial increase in capital expenditure, which rose 65% from the previous quarter to 52.8 billion yuan, as it invests in computing infrastructure for AI model monetization.
Tencent has been advancing its AI capabilities, including testing an AI assistant named Xiaowei within WeChat and launching its Hy3 AI model globally. These efforts come amidst intense competition in the AI space within China, with rivals such as Alibaba, DeepSeek, and Moonshot AI also developing advanced models. The company's increased spending on AI infrastructure reflects its commitment to this competitive sector.
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Tencent reported second-quarter revenue of 204.78 billion Chinese yuan, surpassing analyst expectations, primarily due to accelerated growth in its China gaming unit and AI-driven advertising. This financial performance indicates a rebound in key business segments for the Chinese tech giant, despite a miss on core profit and increased capital expenditure.