Historically, the primary challenge in software development was simply making a program function. This involved extensive manual coding, debugging, and overcoming technical hurdles. The effort required to bring an idea to a working artifact was substantial, acting as a natural filter for output.
Modern tools and automation have dramatically reduced the time and effort needed to create functional software. The distance between an initial idea and a plausible working version has collapsed, making it much easier to produce software quickly. This change means that the barrier to entry for creating software is significantly lower than before.
With the reduced cost of production, the inherent filter that effort once provided is gone. It is now possible to generate many variations of software, many of which may be 'good enough' but not necessarily excellent. This abundance means that the value in software development no longer resides in the ability to simply build, but in the capacity to critically evaluate and select the best options.
The author argues that the new critical skill in software development is 'taste' – the judgment to distinguish between multiple plausible but varying outputs and identify which ones are truly superior. This discernment becomes the new differentiator in a world where creation itself is no longer the primary bottleneck.
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The difficulty of making software exist has significantly decreased due to advancements in tools and automation, leading to a collapse in the idea-to-artifact distance. This shift means the value in software development is moving from the ability to build to the ability to discern quality and make judgments, which the author refers to as 'taste'.