← All stories
● Covered by 1 source · 1 reportLow impact1 neutral

TinyGPU v2.0 silicon passes real-world testing, renders 3D graphics at up to 15 FPS

🔄 Updated 1d ago
New to BrevFeed? We gather this story from every outlet covering it into one summary — ranked by real-world impact, not just the latest headline — so you never miss what matters. What is BrevFeed? →

Key points

  • TinyGPU v2.0 silicon successfully tested, rendering 3D graphics.
  • The GPU has 240,000 transistors and renders at 7.5-15 FPS.
  • TinyGPU v3.0, with a programmable pixel shader, is in development.
  • TinyGPU v3.0 is expected to be released in 2026.

TinyGPU v2.0 Real-World Testing

Pongsagon Vichit's TinyGPU v2.0 silicon has completed real-world testing after being produced through the Tiny Tapeout community. The GPU successfully rendered 3D graphics, including a low-polygon model manipulated by a game controller and a zooming globe.

The TinyGPU v2.0 is capable of transformation, lighting, and rasterization for up to 1,000 triangles on screen. It includes features like dynamic directional light, flat shading, backface culling, and affine texture mapping. The chip contains approximately 240,000 transistors and uses a 4-bit double buffer and an 8-bit depth buffer stored on QSPI RAM.

Performance and Frame Rates

During testing, TinyGPU v2.0 achieved frame rates between 7.5 and 15 frames per second. This performance aligns with previous expectations, as the silicon's speed is comparable to its FPGA test counterpart.

TinyGPU v3.0 Development Underway

Development for TinyGPU v3.0 is already in progress, with submission to Tiny Tapeout's next run completed before v2.0 was fully tested. The primary new feature in TinyGPU v3.0 is a programmable pixel shader, inspired by DirectX 8 PS 1.1.

The v3.0 pixel shader will feature SIMD (4 pixels in parallel), 31 instructions per shader, a 26-operation instruction set, branching via masked execution, and 4x 8-bit temporary registers. These additions, along with Z-buffer access, near/far plane culling, and guard band clipping, are expected to improve graphical fidelity.

✨ This summary was generated by AI from the outlets' reporting listed below. It is not independently verified and may contain errors — check the original sources. How BrevFeed works →

The daily brief

One email each morning: the day's tech stories, clustered across outlets and summarized. No account needed.

One email a day. Unsubscribe in one click, any time.

Today's brief

Spend a few minutes, get the whole day. Every topic's top stories in one hands-free rundown — listen, watch, or read the transcript.

~7 min · 6 stories · Aug 15

▶ Play today's brief Listen on Spotify

New every morning, and the back catalogue is archived by date.

Reporting from

Pongsagon Vichit's TinyGPU v2.0, a 240,000-transistor GPU, has successfully passed real-world testing, demonstrating 3D graphics rendering capabilities at 7.5 to 15 frames per second. This development showcases progress in compact GPU design, with a more advanced TinyGPU v3.0 featuring a programmable pixel shader already in preparation for a 2026 release.