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Toot Games develops 'My Arms Are Longer Now,' a comedy stealth game featuring a disembodied arm

🔄 Updated 1h ago
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Key points

  • Game features a disembodied arm as the player character.
  • Development started from a game jam prototype.
  • The game emphasizes comedy with over 40 voiced characters.
  • Rebuilt in 3D to accommodate complex arm physics.

Concept and Development

Toot Games, co-founded by Matthew Jackson and Millie Holten, is developing "My Arms Are Longer Now," a comedy stealth game. Unlike traditional stealth games, players control a single, extended arm that performs criminal actions.

The game originated from a weekend game jam with a "lost and found" theme. The initial concept focused on a visually humorous, grotesquely extended arm, which later evolved into the full game.

Focus on Comedy and Player Interaction

A core aspect of "My Arms Are Longer Now" is its comedic element, featuring over 40 speaking characters voiced by Australian comedians. The development process involved integrating numerous jokes and improvisational dialogue.

The game allows players to personalize the arm's appearance and interact with the environment by stealing objects and slapping characters. There are no traditional "fail states"; instead, characters react to the arm's actions, such as a museum guard attempting to stop it.

Technical Implementation

Initially a 2D prototype, the game was rebuilt in 3D six months into development to accommodate the complex physics of the arm. This decision was made to realize Holten's concept art, which depicted the arm looping over and around objects.

Working with developer Cherie Davidson, Jackson created a procedural, tube-like limb and a system that uses forced perspective. This system maintains the illustrated style while enabling the necessary physical collisions within the game.

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Reporting from

Toot Games, founded by Matthew Jackson and Millie Holten, is developing "My Arms Are Longer Now," a comedy stealth game where players control a disembodied arm. The game focuses on humor and player interaction with the environment, allowing the arm to steal items and slap characters without traditional fail states.