The U language manages memory without a garbage collector. It enforces ownership through a Directed Acyclic Graph (DAG), where strong references flow from parent to child, preventing upward or cyclical dependencies. When an owner's reference count reaches zero, its entire memory subtree is deallocated. This method avoids the overhead of tracing, mark-sweep algorithms, and associated pauses, with deallocation cost proportional to the memory allocated by that specific owner.
Back-references are annotated with '+R(parent)' and are treated as weak references by the compiler, meaning they do not contribute to the reference count and resolve to 'none' if the referent is deallocated. A linter uses Tarjan's SCC algorithm to ensure the DAG structure, rejecting programs with cycles that lack a '+R(parent)' edge.
Each owner in U utilizes a slab chain allocator. Allocations occur by bumping a pointer within the current slab. When a slab becomes full, a new slab, double the size of the previous one, is linked into the chain. This structure means that for 'n' total bytes, there are at most 'log₂(n/initial)' slabs, each being a power-of-two allocation that system allocators can handle efficiently. Allocation is a simple pointer increment and comparison, avoiding per-object free-list traversals or general-purpose allocation metadata for owner-scoped objects. Deallocation involves walking the chain and freeing each slab, resulting in an O(log n) cost for 'n' total bytes.
Dynamic values within Lists, Maps, and Trees can use an 8-byte tagged representation via NaN-boxing. This allows a single machine word to represent various types, including real doubles, small integers, pointers, booleans (true/false), and 'none' or 'tombstone' states. Floating-point NaNs are canonicalized to prevent confusion with tagged payloads. This approach means leaf values do not require separate heap allocation, and tags/payloads are extracted using masks, shifts, and comparisons.
Lists in U employ stable power-of-two slabs for storage. Elements maintain their positions even as the list grows, as appending new elements does not cause existing elements to move.
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The U language implements a new memory management system that eliminates garbage collection by using a Directed Acyclic Graph (DAG) for ownership and a slab chain allocator. This approach aims to provide fast and safe memory access by avoiding tracing, mark-sweep, and pause times associated with traditional garbage collectors.