Rockstar North's Head of Development, Rob Nelson, confirmed that Grand Theft Auto 6 will run at 30 frames per second (FPS) on consoles when it launches. This information was revealed during a three-hour gameplay showcase for YouTuber Davy Jones, who detailed the experience on his Flow Games podcast. Nelson did not confirm any performance modes for 60 FPS at launch or later.
Digital Foundry theorizes that the 30 FPS limitation stems from the game's demanding CPU requirements, specifically due to high NPC density, dynamic weather, physics simulation, and advanced traffic AI. These elements are believed to be too intensive for current console CPUs, rather than the GPU, which would otherwise allow for higher frame rates on more powerful hardware like the PS5 Pro.
Rockstar has a history of launching games at 30 FPS on consoles and later providing 60 FPS updates for more powerful hardware. Grand Theft Auto V, for example, received a 60 FPS update for the PS5, while Red Dead Redemption 2 remains at 30 FPS on current-gen consoles. This pattern suggests that 60 FPS support for GTA 6 on consoles might not arrive until future console generations.
Rockstar has not disclosed expected resolutions for different consoles, though a recent presentation ran at upscaled 4K (from 1440p). The game is also speculated to heavily utilize ray-traced reflections and lighting. The focus on advanced graphics and complex simulations indicates a prioritization of visual fidelity over raw frame rates, with potential graphical improvements on the PS5 Pro due to its PSSR 2 upscaling and increased power.
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Rockstar North confirmed that Grand Theft Auto 6 will be locked at 30 frames per second (FPS) on consoles at launch, with no performance mode promised. This decision is attributed to the game's complex simulations, including high NPC density and advanced AI, which strain console CPUs.