In the mid-1990s, CD-ROM drives became a popular PC accessory, offering 640 MiB of storage, significantly more than hard drives of the time. This capacity allowed for multimedia content like high-resolution images, VOC soundtracks, and early video. For game developers, the large capacity presented a challenge, as game assets often did not fill the discs. Some developers used the space for Full Motion Video or high-quality music.
Following the completion of Quake in June 1996, id Software decided to release both a shareware and a full version of the game. Given Quake's relatively small 22 MiB size, id Software opted to use the remaining CD-ROM capacity to include encrypted versions of their entire game catalog. The idea was to allow gamers to purchase the shareware, then call an 800 number to order and receive a password to unlock the full games, bypassing traditional retailers.
The Quake shareware CD was announced on July 3, 1996, and released on August 30. However, just 39 days later, the hacker group GNOMON released "Quakecrk.zip," containing a tool named QCRACK.EXE that could decrypt every game on the CD-ROM. This allowed users to access the full versions of the games without payment. The rapid circumvention of their copy protection, coupled with difficulties in managing distribution and order fulfillment, led to the failure of id Software's retail shareware experiment.
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In 1996, id Software released a shareware version of Quake on CD-ROM, which included encrypted full versions of their game catalog, intended to be unlocked via a phone call and credit card. This distribution model failed when hackers quickly released a tool to decrypt all games on the CD, allowing users to access them for free.