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NVIDIA Integrates DLSS 5 into RTX Remix and RTX Spark, Coming to Hogwarts Legacy

🔄 Updated 3d ago
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Key points

  • DLSS 5 integrates into RTX Remix on October 23.
  • RTX Spark will receive DLSS 5 on October 16.
  • Hogwarts Legacy officially adds DLSS 5 on November 5.
  • DLSS 5 alters in-game character lighting and can reduce frame rates.

DLSS 5 Expansion to NVIDIA Platforms

NVIDIA is rolling out its DLSS 5 technology to several of its platforms. The RTX Remix modding tool, which has been available since early 2024 for adding ray tracing and AI-upscaled textures to older games, will incorporate DLSS 5 on October 23. Prior to this, on October 16, DLSS 5 will be added to RTX Spark, NVIDIA's new system-on-a-chip (SoC).

Official Game Integration

Beyond its platform integrations, DLSS 5 will also be officially implemented into the game Hogwarts Legacy on November 5. NVIDIA has indicated that the visual impact of DLSS 5 in Hogwarts Legacy appears to be less pronounced compared to its initial reveal footage.

Technical Characteristics and Community Reception

DLSS 5 introduces significant alterations to in-game character lighting. Unlike prior iterations of DLSS, this version has been observed to negatively affect frame rates rather than improving them. The technology has faced criticism online since its launch with NBA 2K27, with some users expressing concerns about its impact on a game's original artistic intent.

Modder Access and Early Adoption

Following a leak of an early build of NBA 2K27, modders gained access to DLSS 5's neural rendering capabilities. This has led to the development of community-built applications that allow users to inject DLSS 5 into various games before official support is released.

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Reporting from

NVIDIA is adding DLSS 5 to its RTX Remix modding platform on October 23 and to RTX Spark on October 16. This integration allows modders to apply the neural rendering technology to older games, while Hogwarts Legacy will officially receive DLSS 5 on November 5. The technology has been noted for altering in-game character lighting and, unlike previous DLSS versions, can negatively impact frame rates.