Modder gebdag released GTA2 RTX Remix, a modification for the 1999 game Grand Theft Auto 2. This mod utilizes Nvidia's RTX Remix technology to introduce full path tracing and dynamic time-of-day cycles, significantly updating the game's visual presentation. The project aims to bring modern graphical capabilities to the 27-year-old title.
Grand Theft Auto 2 originally used older graphics APIs like DirectDraw and an early version of Direct3D, which are not natively supported by Nvidia's RTX Remix. To overcome this, the modder developed a custom Direct3D 9 renderer. This renderer acts as an intermediary, translating the game's legacy graphics pipeline into a format compatible with RTX Remix through two DLLs (gta2dx9.dll and gta2dx9_vid.dll).
The mod introduces realistic lighting, shadow effects, and dynamic day-night cycles to Anywhere City. Explosions, vehicle fires, and neon signs now feature their own light sources with glows and reflections. Beyond graphics, the mod also adds support for widescreen 16:9 displays, frame rates up to 60 FPS via Frame Generation technology, and addresses issues like cars and pedestrians popping in at screen edges.
GTA2 RTX Remix is an open-source project available on GitHub. Users need a copy of Grand Theft Auto 2 to utilize the mod.
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A modder developed GTA2 RTX Remix, which integrates Nvidia's RTX Remix technology into the 1999 game Grand Theft Auto 2, adding full path tracing, dynamic time-of-day cycles, and 60 FPS frame generation. This mod addresses the game's legacy graphics APIs by using a custom Direct3D 9 renderer, allowing modern visual enhancements and improved gameplay features.